Here's a simple poster I made for my school with yours truly on the bottom right. It was based on a previous poster that used actors instead of real students.
Wednesday, October 15, 2014
Wednesday, September 10, 2014
MechaMission
This is the splash screen for a school assignment. Titled "MechaMission", the aim of the design is to have a digital feel with dynamic flow to the composition.
Gladiator's Victory
The Dimachaerus was a gladiator that fought viciously with two swords. This is a model made for a quick game for school.
Wednesday, September 3, 2014
Wednesday, June 4, 2014
Wednesday, May 21, 2014
Security Aegis (WIP)
Labels:
3ds max,
battle armor,
battle suit,
final,
MAD,
mech,
Melvin Achanzar,
modeling,
robot,
Security Aegis,
student,
WIP
Wednesday, April 23, 2014
Clean up: Aisle 12
This is my final for my Lighting and Texturing class. I used a grocery store scene to show understanding of texturing while the scene lights in the room and the freezer show varying light manipulation techniques.
Labels:
3ds max,
bucket,
campbells,
cart,
cheetos,
coke,
final,
freezer,
Melvin Achanzar,
Melvin Achanzar Design,
modeling,
mop,
photometric,
photorealism,
plants,
project,
shopping cart,
spill,
student,
wringer
Wednesday, April 9, 2014
Concourse: The Holy Knight
Labels:
3ds max,
3dsmax,
church,
Concourse,
final,
forest,
hallway,
holy knight,
knight,
MAD,
Melvin Achanzar,
Melvin Achanzar Design,
modeling,
photorealism,
student,
templar,
video game design,
Xbox 360
Monday, April 7, 2014
Animated Knight
This is for a game concept project in my Principles of Design class. I looked at a couple of tutorials to figure out basic animation. I'd like to add more to the model eventually. Hope you guys like it so far.
Labels:
3ds max,
3dsmax,
animation,
final,
gif,
holy knight,
knight,
modeling,
student,
templar,
video game design,
WIP
Tuesday, March 11, 2014
Shopping cart
This is the first major part of my texturing and lighting project. It took me about 4 hours to complete this model. I have a new found respect for these baddies.
Thursday, March 6, 2014
New tricks!
Learning about photo-realistic lighting and basic texturing has led me to this project, titled
"Morning in the hall"
Wednesday, February 26, 2014
Wednesday, February 5, 2014
Monday, January 27, 2014
Trainwreck (WIP), Home Stretch
Since this is the final for the intro to modeling class, there is no texturing at the moment. I feel like I need to add just a little bit more here and there to really complete the composition. Hope you guys like how its turning out!
Saturday, January 18, 2014
Toon Link
More practice with my Bamboo tablet and Paint Tool Sai has lead to this. One of the most popular characters in video games, Link has been the conduit into the realm of Legend of Zelda. This is my first piece with the aforementioned tools. I hope to improve and create more work of this kind.
Friday, January 17, 2014
TrainWreck (WIP)
Status update: I am taking some time in between modelling sessions to work on my 2D art. I'm learning how to use Paint Tool Sai from a fellow classmate. I will soon be posting work on here as well to gauge my progress in 2D space. See you guys soon.
Saturday, January 11, 2014
GTM's grind
GTM, or Great Teacher McMackin, is our modelling teacher who has put us through a grind in order to learn the basic tools of 3DMax Studio. This is the final tutorial for the intro modelling class.
Promotional poster for Batman Origins
I aim to update at least 3 times a week with different knick-knacks and projects that I have in my growing portfolio. Here is a 2D image of a promotional poster for Batman Origins using images from Google and putting it together with Photoshop. It's my first poster from last term, but I figured I need to update this blog.
Monday, January 6, 2014
First update of the video game career.
Hello there friends. My name is Melvin. I am a student going to school for video game design. This choice came after a failed stint in the medical field. I've always liked to explore my creative side by means of different projects and presentations. This is the first time I could really focus my energies into doing visual work. This is a work in progress 6 weeks into 3D modelling. It is a "mech" for my final in this class. The premise is that it must be a heavily detailed machine utilized all the techniques we have learned in this into class.
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