This is my final for my Lighting and Texturing class. I used a grocery store scene to show understanding of texturing while the scene lights in the room and the freezer show varying light manipulation techniques.
Wednesday, April 23, 2014
Clean up: Aisle 12
Labels:
3ds max,
bucket,
campbells,
cart,
cheetos,
coke,
final,
freezer,
Melvin Achanzar,
Melvin Achanzar Design,
modeling,
mop,
photometric,
photorealism,
plants,
project,
shopping cart,
spill,
student,
wringer
Wednesday, April 9, 2014
Concourse: The Holy Knight
Labels:
3ds max,
3dsmax,
church,
Concourse,
final,
forest,
hallway,
holy knight,
knight,
MAD,
Melvin Achanzar,
Melvin Achanzar Design,
modeling,
photorealism,
student,
templar,
video game design,
Xbox 360
Monday, April 7, 2014
Animated Knight
This is for a game concept project in my Principles of Design class. I looked at a couple of tutorials to figure out basic animation. I'd like to add more to the model eventually. Hope you guys like it so far.
Labels:
3ds max,
3dsmax,
animation,
final,
gif,
holy knight,
knight,
modeling,
student,
templar,
video game design,
WIP
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